Maps and Territories

Maps and Territories

Real maps are full of errors, and some of the errors persist for a remarkably long time. In October 2012 an Australian research ship, the Southern Surveyor, sailed to the location in the Coral Sea where Sandy Island was marked on many maps, including widely used digital ones, and found open ocean, more than a kilometre deep; the finding was announced the following month. The island had appeared on charts for more than a century and did not exist. Mapmakers have also introduced errors on purpose. In the 1930s Otto Lindberg and Ernest Alpers of the General Drafting Company invented a hamlet called Agloe, in the Catskill Mountains of New York State, as a trap: if Agloe appeared on a rival’s map, the company would know it had been copied. It duly appeared on a rival’s map, and the company, by the usual account, threatened to sue — until the rival pointed out that Agloe was real. Someone had built a general store at the spot, and, finding it marked on a map, had named the store after it. The fictional place had become a real one because it was on the map.

The maps of No Man’s Sky do not have errors of this kind. An address in the game always leads to the place it names, because the place is computed from the address; there is no possibility of a phantom island or a misplaced coastline. In this respect the map of a fictional universe is more reliable than the maps of the real one. A player can trust a portal address in a way that no navigator should ever trust a chart.

But the reliability is of a peculiar kind, and it runs in a direction opposite to the real world’s. In the real world, territories are relatively stable and maps go out of date: the coastline erodes slowly, the town grows, the road is rerouted, and the map gradually falls behind. In No Man’s Sky, the maps are perfectly stable — the address never changes — and the territory can be transformed overnight. When the studio changes the rules that generate planets, every planet generated from those rules changes at once, and the address that led to a tropical paradise yesterday may lead to a frozen waste today. The address is still correct. It still leads to the same planet, in the sense of the same seed. But the planet is no longer what the map’s users remember it as.

This happened, notably, in August 2017, when the Atlas Rises update changed the way biomes and creatures were generated, and the players of the Galactic Hub found that the tropical world at the centre of their settlement had become a frozen one. It happened again, on a much larger scale, when later updates rebuilt the appearance of every planet in the universe. Each time, the addresses remained valid, and each time they led to places that were, in some important sense, not the places they had been.

Korzybski’s warning was that the map is not the territory. The lesson of No Man’s Sky is stranger: the map can be perfectly faithful to the territory, can even generate it, and still mislead, because the rules that turn map into territory belong to someone else and can be changed without notice.

from Brave New Worlds: A Cultural History of No Man’s Sky (2026)

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